Game mechanics
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Game controls are W A S D for character movement
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Shooting is enabled with left mouse click
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Changing weapons with scroll wheel
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Right click on Computer object makes the door open
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Going to door player enters next level
Techniques used in the game. Weapons
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Game character is holding in weapon.
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Weapon is rotating depending on how player is moving the mouse
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There are three weapons in the game. First one is machine gun and main character have it straight from the beginning of the first level
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Second weapon can be collected in second level
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Third weapon Bazooka can be collected on third level
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You can choose the weapon with scroll wheel
Techniques used in the game. Enemies
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Enemies are appearing randomly on the map
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They have two states: static state and attack state
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Static state of enemies is when they are wondering around the map in random direction
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Attack state is when the main character is in short distance from enemy, he starts to follow the main hero
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Enemies make damage to main hero when they are very close
Techniques used in the game. Power Ups
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Killing one enemy gives 5 score points
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When enemies are killed, they drop hacking point powerups
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Hacking points are drawn by the player if he is close
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The goal of each level is to collect enough hacking points to fill the bar in the top centre of the screen
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There are vending machines all over the levels and they drop health packs when player has not full health
Techniques used in the game. Music and Sound
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Every level and menu have different background music
Background music for level 1
Background music for level 2
Background music for level 3
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Weapons have different shooting sounds
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Picking up health packs and hacking computers have their own sound effects